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Paul Blaszczyk <3d### [at] alpharayde> wrote:
: - no anti-alias against background
: -> to render sprites, buttons, etc.
A more general approach:
Add a new keyword, eg. 'no_antialiasing'. When applied to an object, then
a ray hitting this object will stop the supersampling immediately. Should
be easy to implement.
: - reflection-map
: -> the current reflections are to perfect. Current scenes seems much
: to clean!
Wouldn't blurred reflection just do it?
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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